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Punjabi Tribune (Delhi Edition)

Eu4 japan ideas. You get combat ability as well as the Daimyo gover.


Eu4 japan ideas After that, I haven't decided. Exploration is easy 1st pick, after that it depends on that do you want to do. Shimazu and Oda are significantly harder (as OPMs) but have some of the best ideas in the entire game. You can get up to at least 24 innovativeness fast, spawn renaissance, fill up your first idea My goals are to control Manchuria, Korea, China, Indochina, Indonesia. You colonize the further province you can and get your way to California, gold boats will give you a nice amount of money over the years and in the meantime you conquer Korea little by little so you will have 100% trade power in nippon and a good amount in Girin too. Main article: National ideas Group national ideas [edit | edit source] These are shared by multiple nations simultaneously. And I feel the decision for which to choose is based on flavor, historical significance, and alittle bit of which is the best in terms of easier start or has better national ideas than Japan's own national ideas. Innovative ideas have lost some luster with how easy it is to get to 100%, but it's great for tall nations as it gives you money and mana to play with. Members Online. It's really a question of if you want to be Great Britain but in Asia (Japan Ideas) or Prussia but in Asia (Oda Ideas) Reply Iwassnow The Economy, Fools! • Additional comment actions. Korea is a tributary of Ming. Oda's are too focused on conquest, while Shimazu has a good combo of military and country management. My best game yet is actually with Japan, after I united Japan I conquered Korea while colonizing California. Daimyos are fixed Duchy rank. I'm concerned about fighting Ming and any help would be appreciated. I agree. Discover the special abilities, ideas, missions, events, and decisions of the shogunate and the daimyo. ; gets the event ‘New Traditions & Ambitions’, unless it is a custom nation. After that should I get influence? Its 1480 and I have unified Japan with a few daimyo left under me. Cutting off Russia's expansion into Siberia is Hello everyone I was thinking of doing my first Japan run as Oda. England), I can just find ways to cheese it enough to grab an occupied English province and then just ferry across with minimal concern. I'm mostly new to the game (I think less than 100 hours in) and got the basics of the game down in most aspects, but I was wondering what strategy or choices should I make for an oda to japan run? (i. The starting Shogunate. I'm relatively new to the game, and am on the verge of starting a new game with a 5 person group who I play with fairly regularly. Court ideas are solid and very good for mandate. So you can either pray that they collapse in the age of reformation or just wait until you outscale them with your awesome oda ideas, while you eat up Korea and manchuria. ; The Roman Empire's National Ideas provide stability and bonuses 0 Is great for that +10% trade efficiency, especially as Japan has +10% goods produced. 33 votes, 46 comments. As Oda ideas are regarded as extremely powerful militarywise, keeping them is a good strategy for a conquest-oriented game. You could consider quality ideas. Isolationism 1 is only good for the -5% idea cost, but tech is more important. You can just AFK once you form it too. I have this massive uesugi which was my ally and is still loyal. But I keep seeing people choose exploration as their first idea group and that really pushes me away from playing Japan. My aim is pretty much just to blob. (1330 hours of my life being a big map nerd well spent) Japan in the Sengoku and Tokugawa is some of my favorite periods in History, and was Japan was one of the first Eu4 games I ever played to 1821. 334K subscribers in the eu4 community. Why are you wasting time reading this? Reply. Ashikaga is probably the easiest if you only want to form Japan, but a different option than the rest. Oct 3, 2017 167 0. Reply reply my best game of eu4, ever, the year is So i recently started playing in Japan and it's super fun, but what should i pick for ideas if i want to colonize and discover America. The game represents this strife by dividing up Japan into a small central state and a large 1. Dont need the early amry boost? I never really have issues with income as Oda/Japan. Effects. So I just conquered all of Japan as Oda, which means that I can take the decision to form Japan. Just united Japan as Hosokawa and my admin has caught up enough to the point where I get to pick an idea group now! 1485 btw. Content is available under Attribution-ShareAlike 3. 63 Badges. I'd like to have a game with no colonizing, is that possible while still have a good game as Oda then Japan? And if so anyone got some ideas what to take instead? Doing a Oda into Japan run. I took quality as my first idea. While the unification with Shimazu is quite hard, its ideas quickly turn you into a Having just formed Japan with Oda, gotta state that those ideas trump any. For the generic 'National ideas' set, see Generic ideas. Orthodox is even better (gives you 10% dev cost permanently since you have so much to consecrate to get to 100 PA), but it's hard to get before the russians show up. These ideas are based around taking more land, coring it cheaper, and having less rebels afterwards. Only reason I could envisage for selecting Japanese ideas over the oda is if youre planning to grab as many colonies as poss before the usual suspects arrive. Now depending on how you are doing you can swap these ideas a bit. More replies &nbsp Go to eu4 r/eu4. 4K votes, 75 comments. So for me, the fact that it is this a weak and underwhelming tree, ESPECIALLY in comparison to the content in the Russian, French, and Ottoman missions in the same DLC, makes it all the worse. Go to eu4 r/eu4 • by Trade ideas are crap for Japan because Nippon is a weak trade node with colonization and awful without it. Oda has the best military ideas in the region and one of the best idea sets in the whole game. Uesugi is one of the few strong daimyo in the 1444 start date and a regular player of the game shouldn't have any major problems growing in size. I generally speaking don't go for a world conquest and also like having the Empire rank (as Shogun locks you into kingdom), so I Recommended Idea Groups. I usually get placed around 6-8 depending what's going on in Europe. A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Diplo, Admin, Offensive, Humanist. So the daimyo specific ideas are pretty intricate. for an shinto continental japan i reccomend innovative, defensive, diplomatic, and offensive as This strategy should see you forming Japan through the Japan is united! decision before 1500 without major difficulty. 354K subscribers in the eu4 community. Tsechilidis This post may contain affiliate links. You can use those provinces to spawn christian rebels. By taking over the surrounding Daimyo's, you can become powerful enough to unite Japan very quickly. e who to ally, who to target first, what to invest in, etc) For space marines you need 3 miliairy ideas, defensive, quality and offense. I dunno about taking a military idea second as chinese tech. That or diplomatic. Get the Domination expansion here!: https://www. The country: becomes Japan. You will most likely be a great power. Or should I get expansion? With the news of the new expansion for EU4 - I figured it was time to do a guide on how to play as Japan and trigger colonialism! Then I go for "military" ideas: Plutocratic and Divine. Military is your choice. more importantly the +20 colonial growth from the japanse ideas makes for much more efficent expansion once you have In last Japan game i manages to get complete control of the americas, i think Japan is one if the best colonizers. Economic and innovative are needed as well. Or you can release asakura : I want to start a campaign as Japan where I just own Japan and a develop like crazy while going isolationist. 348K subscribers in the eu4 community. Yamana has very good traditions and national ideas. Other users suggest Quantity, Exploration, Offensive, Inno, and Aristocratic. I see the merit in Quality for the same reason you mentioned, the navy seems to be important in this campaign, with Japan being an archipelago. This means you will only make use of each daimyo’s starting traditions, as you will have Thank everyone for the ideas! The problem I have is that Japan is not a good trade node. It's not like Japan's are terrible, but -2 unrest is really the only significant thing it offers over Oda ideas and Oda ideas has +goods produced, core cost reduction, province warscore cost, and much better military buffs. The weak Ashikaga Shogunate proved unable to prevent incessant war between de facto independent regional lords, or daimyo. They've all got their own groups, and it's pretty cool seeing their "nation" traits. Early game selective integration is probably the best since you dump a lot of points into idea groups at that stage (idea groups are closer together in the tech tree) and construction cost helps you afford infrastructure (mainly temples) a bit cheaper. Depends on what build you wanna go. On the other hand, the Oda ideas are already quite militaristic. Unifying Japan allows players to access specific national ideas that improve their gameplay experience. This won’t necessarily matter if you decide to form the nation of Japan. The tensions between [onin_offensive_war_leader. The idea is that at mil tech 4, I'm already controlling most of South Japan, if not all, and my allies control the north. In my Japan game I didn't take one until I westernized. 35 with Domination DLC. ; About Europa Universalis 4 Wiki; Mobile view I don't mind the idea group, but I really think Naval combat is iterated on in EU5. While Japan itself has Infantry combat, 71 votes, 28 comments. -10% Idea cost, and -10% core creation cost, if you want to keep a maximum of your power points for the development. I cant bring myself to get rid of the ccr and leader pips but the more I think about Japanese heavy ship combat ability, settler increase, discipline, and others the harder the decision is. Anyway, as far as I know, for singleplayer, Shimazu ideas are better. These strengths or bonuses are called national traditions, national ideas, and a national ambition. You can route the California node back to Japan via the As for ideas, I recommend quantity, exploration and economics, as your first three. Not really new to the game just indicisive. Quantity is a good and reliable idea group that will help you gain some provinces early on. EU4 Japan is the most flexible nation as it can go colonial, can play tall or can do a mix of both and blob like crazy at the same time !Link to Zlewikk's PO For multiplayer Japan is the only real nation that has the potential (in Multi Player) to combat a mid/late game naval focus Great Britain. I prefer Togoku, as it's Japan's primary culture according to the game). Completing the mission Nanban Trade unlocks the mission Port of Dejima if the Oda starts in 1444 as an OPM in middle Japan, holding the province of Owari. Do I stick with Oda ideas or go for Japanese ideas? Toggle signature. 347K subscribers in the eu4 community. Report. Yamana (Click for full This is a list of all missions for Japan. General questions for those who have experience with Japan. More money = better advisors = more mana. Beginning with +20% National manpower modifier and +1 Diplomatic reputation, Yamana has an advantage over its neighbors. As other people have stated the bonuses to not forming Japan, here are the bonuses to forming Japan: -100 of each monarch power Oda ideas stronk, keep them. Eu4 is one of the best historical So I decided to make a list of the most original and fun campaign. for japan the idea groups depend on what you wanna go for. 0 unless otherwise noted. In the file Europa Universalis IV -> Common -> scripted_effects -> scripted_effects. The daimyo are more aggressive but the strongest are only a bit harder. Really if your deving up your provinces for Tech like you should be doing. Bit at a loss for my second pick. Then Economic and Naval. Each country has a unique set of strengths that make it different from most or all other countries. Under this line is the list of daimyos with permanent color. My question is which are idea set is better? I looked around online and everyone said Shimazu but all those posts were like 2 years old so I wanted a more modern opinion on it cause i didn't know if anything had changed for the two With the addition of Samurai into the game, do you think that Japanese ideas or Oda ideas would be better for Japan to play with? Oda ideas are basically the Prussia of the east, but you get the samurai force limit with the new Japanese ideas Top 10 Best Japanese Daimyo Nations in EU4 BY G. Once you declare for Kyoto, your allies automatically join you, so it takes out most of the competitors. 69 votes, 31 comments. Depending what do you want to do in this campaign. nexus. A I've been reading a lot of feedback that just eating China is superior to actually taking the mandate as Japan due to a lot of annoying downsides from mandate (and loss of some absolutism, which sucks) On-topic Discussion of Anarcho-Capitalism and other Libertarian Topics. ; abolishes the ‘Shogunate’ government reform. I already took the following ideas: - Explorer - Expansion - Quality From Expansion i got all of the Papua New Guinea island, all the small islands in the pacific and Alaska plus big chunk down to california. Trying to declare war on Korea(I have Orochoni as ally). But personally, I'm in no hurry to unite, so the only real thing I look at when picking a Daimyo is their national ideas and whether they are better than the Japanese ones (and culture. GetName] and ourselves have spiraled out of control, and now war has broken out. That being said, Oda start is a bit challenging to beginners, but not impossible, if you get the starting alliances in your favor. I intend to colonize the pacific and posibly attack ming and vietnam latter on, so should i switch to Japanese ideas or not? Advices from experienced players would be appreciated, thank you. What idea groups should I go for? The last time I tried colonizing as Japan went horribly because I had animist zealots over and over in my Indonesian colonies because I couldn't form trade companies due to being a non-Western nation. A place to share content, ask questions and/or talk about the grand strategy game I am trying to figure which daimyo I want to start a campaign as with the new update. A place to share content, ask questions and/or talk about the grand strategy game I dont have much experience in Japan but general idea is bordering many countries as possible in the first 10 years, There have been a lot of posts/questions about Japan today. Your main base of money is still china, but I would move towards malacca and try to get near 100% power (realistically, you never get even close because of downstream trade steering). So far i've taken exploration, religious, defensive and innovative. youtube. Taking naval is completely valid and it would work, but the idea groups you are missing out on are just better. Ideas: infrastructure or admin, depends on the goal, for singleplayer Admin is Most liekely stronger. 352K subscribers in the eu4 community. You can buff your navy a lot by stacking quality ideas with their ship durability bonus. A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. And about the base strategy as Japan, to be honest, I dropped the idea of playing them completely. For the idea groups linked to Policies, see Policies. gg/ksDjjUhKHdTwitter: This page was last edited on 6 May 2021, at 00:58. in a shinto expansionist japan i reccomend taking exploration, innovative, quality, and religious as your first four groups. If you're a good player and can unify Japan early, you might want to go with exploration, expansion, quality for the colonization of the pacific and american west coast. if you want to colonize, i would grab an idea group for more than 1 but imo japan is best played like focusing on breaking the back of china and getting TCs to pour all the money into beijing oda ideas are fantastic for this. Both have a similar mixture of relatively good National Ideas, a high number of starting provinces compared to most other daimyos, and relatively central starting position that allows them to eat through the rest of Japan very rapidly, Hey, I've been messing around with eu4 for a bit now, bought the bundle pack on steam sale (which means the game play DLCs I have are mainly CoP Res Public, and Wealth of Nations) I was wondering, starting as a Daimyo, (Date because I like that Go to eu4 r/eu4. Administrative is nice because mercenaries will preserve your manpower and the reduced coring costs are useful. R5: So, I was playing as Christian Japan and suddenly Russia sends me a "purchase of modern ideas" request, and I can't find any other country that I can do this interaction, so if someone knows how it works it would be of great help Hosokawa and Yamana have decent idea sets and are the strongest nations in souther Japan at the start. Reply Primalthirst EU4 Japan is one of the most contentious areas in the game but as EU4 Oda, your starting ideas are INSANE. I am at 1512. Loans are kinda expected early on, and you can usually pay em off with more wars Take Burgher loans and dont be afraid to invest in buildings. -Government: Prussian thingy. I'm trying to set up a Japan that's a colonial power in the new world, but am running into a few problems and I'm not sure if I'm missing something or IF it's just not possible early. Also, becoming an independent daimyo makes you a "shogun" government I believe. Furthermore, Japan has a +15% Samurai Forcelimit in its ideas! Let's take a look at some highlights around new events and missions: The mission ‘Bushido’ has not only been reworked from the ground up, but it also You get cores on anything you siege down, allowing you to easily consolidate your gains, and the japanese missions give you lots of bonuses (taking court ideas also helps). You're first Idea group should be a military one. ; gains a permanent claim on over province in the Japan region, not owned by Japanese ideas might be better if you have faith that you can win every single war you fight because of the 15% AE and -2 Unrest, but I would still take Oda ideas because CCR and Province War Score Cost and that should make coring easy, the military ideas should allow coalition management if they ever fire which should be rarely if ever if you manage your Hey EUIV players, i managed to unify Japan as Shimazu and i would like to receive some opinions regarding the "new traditions and ambitions" event. I am really behind on admin, so kind of need to go for a Depending on what idea groups you're going for (dip first means fewer trucebreaks on ming if you're intending to take the mandate, and is, probably the best one to start out with) you may want to avoid taking tech (aside from mil ofc) at all before unifying japan, -20% neighbour bonus from koreas god-ruler is pretty neat and you'll get inno by running 5skill advisors before 1500 anyways. Its first goal should be to expand, at the expense of its neighbors, in order to become big enough to grab the Shogunate I know that people like Oda/Shimazu for ideas and Uesugi/Hosokawa for the initial strength. Declare war on Korea and get defeat by their armies total 53k in two armies with 2star generals and 37k in you should go colonial only because it will give you a lot more power having overseas colonies. However, many tags don't get the ability to do so, which can be quite a disappointment to anyone who forms it with these tags, especially since quite a few good colors are unavailable, with the confusing part being the tags that can take Question is when to form Japan. I started as shimazu, this is the daimyo with the absolute strongest ideas in terms of raw military power. Oda is a Daimyo, a vassal of the Shogun. loses its cores on every provinces owned by the subject daimyos of the country. Enacting the "Unite Japan" decision as a Daimyo makes you Japan, ideas and all, so if you want to keep your ideas, you have to unite it without enacting the decision. Uesugi, Hosokawa, Yamana and Ouchi are the strongest but I think that only Uesugi has good ideas. With all christian modifiers and religious ideas you'll have 22% missionary strength, including the 10% from recently converted. I was thinking that we could create some kind of tier list to rank the daimyo Great for world conquest) or just form Japan. gg/quarbit/europa-universalis-iv/europa-universalis-iv-dominationThanks Paradox for sponsoring today's How Do Japanese Ideas Change Upon Unification in EU4? Japanese ideas change upon unification in Europa Universalis IV (EU4) by enhancing administrative efficiency, military capabilities, and cultural cohesion. The alliance of the two is just impossible to break for Japan until way late into the game. Trying to form Japan myself and there are apparently two decisions: one to form Japan, after one controls Kyoto and Musashi; one to form Japan, after there are no other Daimyos, not even independent ones. 355K subscribers in the eu4 community. This means that expansion is quite easy, especially in Kyushu, which is filled with OPM's. If you want to form Shogunate as a step before forming Japan then in my opinion it's a bad idea for at least 2 reasons: - It slows you down, so you can just chill as a daimyo instead. As a united Japan with Korea and parts of Manchuria you should be military I felt like I was getting there with Japan with Oda, at the peak of my game i had managed to get a foothold into Manchuria, but then I encountered Japan's big problem, it's isolated location, bad economy and being neighbour's with Ming and Korea. ; gains a permanent claim on over province in the Japan region, not owned by I think Japan has ideas that stack very well. No idea if that's intended or not, and I wasn't able to do the same in Mexico with a conquered Aztec province. Wasn't involved in the flamewar itself What if Japan dominated Asia in 100 years? In this video, we explore the possibility of this in the grand strategy game Europa Universalis 4. ; gets new missions. ; About Europa Universalis 4 Wiki; Mobile view The way I do all my colony names, I'll either take the way the original name was created and apply it to the new language/culture, or else I'll take some part of the indigenous name, and combine that with the colonizer's language, culture. Japanese ideas aren't very great, so depending on your starting nation, you should consider not taking them. General things you should look out for, Subscribe: https://www. The ramifications of this are felt throughout the Japanese islands, as our fellow daimyos begin Jk, comparing Japan and the main daymios NIs, the daymios have better ideas because they have Morale bonus, Infantry combat bonus, Shock/Fire bonus and sometimes CCR or discipline. Go to eu4 r/eu4. Form Jap tho for the missions and RP. For a daimyo, the situation in central Japan is akin to an only the strongest survive situation. This is my first Japan run. 0 is also great for the -5% technology cost, as Japan also has -5% tech cost, so that's -10%. For option 3 the decision is mostly about what map color you want and maybe a specific idea set, but you can always switch to Usually your first ideas will be using Diplomatic points, and as you will be having to annex a lot of daimyos in order to form Japan instead of forming it through war, I'd recommend starting off with Influence ideas. The missions from the christian/non-christian branch get unlocked by completing the mission A New Buddha? depending on the outcome of the shinto incident Spread of Christianity. And their ideas are the best in the whole of Japan. Everything I'm writing here has been mentioned elsewhere, but I thought it'd be worthwhile to put it all together in one place, because this is stuff you really should know going into a EU4 game as Japan. If you plan to take the MoH you could pick court ideas, other than that you should stick with mil and admin idea groups when playing in asia If it forms Japan, Oda can choose to adopt Japanese national ideas or keep its own. I would personally have taken the Japanese Idea group. 13 version), so expect the occasional bug as well as more content and updates. Montferat (+20 morale, +10 infantry fighting), conquering Jurchens, becoming Shogun to get all Japan for the cost of Kyoto, forming Manchu / dropping Shogun No banana japan for me :( Any help would be appreciated :) Edit: For anyone curious, I figured out how to see which daimyos keep their color. Yet while all the daimyo ideas are pretty good, some seem to be way better than the others (perhaps even some of the best in the game). You can colonize easily with that +20 boost. I've colonized some of Siberia, Alaska and California. The 10% morale is very nice in the early game, but once Japan is united you end up with high prestige and (often) A or S-tier combat ideas anyway. Morale of the Armies, Trade Efficiency +20. Any recommendations? Last edited by Badpak; Sep 16, 2014 @ 3:04pm < > Showing 1-15 of 15 comments . loses its cores on Oda is 100% better. As players purchase ideas, they will unlock national ideas as well, one for every Speedforming Japan is a trap. 8. Some of the daimyos have really, really good ideas, much better than Japan. I'd start with Hosokowa and fight rivals for show strength while gradually expanding. Even then, you'll only see these ideas if you unify Japan. Dec 18, 2017; Currently playing Japan (Started as Uesugi) and i don't know what i should take as my 4th idea. Japan ideas are ok. Afterwards, Japan can colonise Australia and Indonesia, Western North America, and Effects. Yes. Which idea should I pick first? I was thinking on Exploration, so I can do the westernize trick of seizing an european colony in America, and also to colonize the Pacific. A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Depends on what you're looking for but I prefer Oda, Shimazu, Date and a few others to stock Japan ideas Reply reply For the region, see Japan (region). Currently colonizing the Australia, Philippines and Moluccas trade nodes. loses its cores on In this video titled EU4 1. If you're lookin For idea group ideas, see Idea group. Feel free to share more if you have any idea. I was thinking about getting 1 province there and there with exploration and then use trade and maritime (with many light ships) to get as much trade power as I can at the same time I develop that province, but there are no trade nodes going in from Asia, just if I go to America I can get Oda has very good ideas but so does Japan. 3 Getting back into EU4, and with the Japan revamp I think I'd like to have a go at the new achievement, though I'm not entirely sure if I should keep those ideas upon forming Japan or if it'd be better to take the Japanese ideas what with Hello r/eu4, I am new to the subreddit and only got about 140 hours in EU4 I've tried several times and i have finally united Japan as the Shimazu. You'll end up with super provinces that just print money. EU4 Japan Run upvote Japan can manage fine without these, its idea set will be more immediately useful in the early game and and still very useful in the late game. My game as Oda Nobunaga is getting to the point that overthrowing the Ashikaga Shogunate and forming Japan is feasible. A DO IT, else you will suffer terrible pain, eventually I would take economic Ideas since once you form Japan you will get some events that will give you 3-4 gold provinces. Unless you want to play tall without any colonies or foreign conquest, you're better off taking Japan ideas. For the first half of the EU4 time period, Japan experienced the Sengoku Jidai, or the Japanese Warring States Period. Looking for the best EU4 TALL Japan strategy? This guide will show you a unique approach to playing as Japan in Europa Universalis IV that you probably haven I've been reviewing some of the Euro Wiki strats for playing as Japan, but I'm curious as to what your thoughts, strategies and ideas are on starting in 1444 as one of the Japanese states. Ideas for Japan? So i'm doing a Japan game with my buddy and i'm not sure what ideas to take. Understanding a country's National Ideas in Europa Universalis 4 can provide efficient playstyles and make the game more enjoyable. . Nice, and would you recommend forming Japan or stick with the shogunate government type? It is 1489, I formed Japan some years ago, and I am planning to get a foothold in Korea and the Pacific. Oda is best-suited for a conquest game, based on its excellent military-oriented national ideas. What is your go to strategy? First time playing in Japan btw, I love it! It's so fun the first few years. Overall for the production modifiers (I might be trying to emulate my Vic2 games with super-industrial Japan). This mod contains tailor made national ideas, idea groups, cultures, advisors, institutions, overhauled religious, tech, government, building and trade systems designed to give you a sense of being in Sengoku Japan. At this point too, I build way over fl. 63 votes, 51 comments. I'm wondering, should I stay as oda, form japan but keep oda ideas/missions, or form japan and take their missions. Hosokawa is the largest Daimyo in Japan, both by province size and development. Each country starts with national traditions, two bonuses that define the history and heritage of the country. A but what always didn't sit right with me was how little sense it made to form the nation of Japan, getting the Imperial Seal on the flag and having an idea titled 'Unification Under the Emperor' whilst retaining the same Shogunate. ; becomes an empire. If you buy something we may get a small commission at no extra cost to you. I like Shinto in a vacuum, but once you start conquering, you never seem to have strong enough missionaries or enough of the ones you have, plus the Isolationism bonuses aren't easily moved up or down. I went exploration as first Idea group for colonialism institution chance to spawn. If you are smart you can be the one to unlock the Colonialism institution. Reply reply More replies. Then that +2 diplo rep is just constantly great for any nation no matter what. e. I'm playing as oda and currently own like half of the home island in 1476. They are not bad. You get combat ability as well as the Daimyo gover R5: As of the Domination DLC patch release, several tags in Japan got the ability to restore their color when they formed the Japanese Tag. This is because it has the freedom to pick naval military idea as it doesn't need to compete on land. If you want to stay a Shogunate or just keep your starting ideas when forming Japan, there are a few options: Ashikaga. Uesugi is a daimyo holding three provinces in Hokuriku, Japan. Unified Japan as Oda,annexed everything only Okinawa is vassal. Comments are always I just did a christian japan run, I think catholic is absolutely not worth it but protestant and reformed are both ok. 35 Japan Guide - They Added SAMURAI To The STRONGEST ARMY In EU4 I make an EU4 Guide for Japan starting as Oda for Europa Universa Ideas (guy)-Traditions: Colonist +1, All Power Costs -%10, Ambition: +2 Diplomat-Idea: 40 Colonial Range, Idea Cost -10, Discipline +10, Anything Money Making Really, Global Trade Power +20. Started as Hosokawa, formed Japan, went explo, expansion, quantity and humanist. Now Japan is yours. It just doesn't really feel like there is much I personally need to do to care about it and most of the time when it is relevant (i. Great military with good diplomacy and -10% idea cost, in my opinion the most well rounded set out there, definitely better than Japan national ideas, unless you want to go colonial (which tbf you can still go with Usuegi ideas) and on par with Oda, if not for the siege pip and ccr. I unified Japan as Uesugi quite fast (finished aroung 1490 owning all of Japan except Okinawa). 356K subscribers in the eu4 community. Expanded into Yeren (my vassal) and now colonize, but the latter didn't pick up too early due to different problems. This is still a work in progress (built upon the old 1. Learn how to play as Japan in EU4, a country divided into many daimyo and a shogun. You can convert all of Japan in a decade with 3 missionaries, one from defender of faith. You can do 5 or more of them on your way to forming Japan and it'll benefit you a lot more than forming Japan a couple years earlier. You could also stay on Adaptive for a bit to devpush for the renaissance. Ideas as Japan? I have taken exploration and expansion as my first 2 ideas and have been colonising a lot Edit: To be more precise, he commented on the ongoing slapfight in the thread about naval attrition to ask if EU4 players have higher rates of a certain neurological condition. If you take over Malacca and make it your trade capital you can get even more. A user asks for advice on what idea groups to choose for playing Japan in EU4 1. Any later start than 1444 has the benefit that you can start a humiliate rival war on Ming from the beginning - thus skipping the first two steps. Normally I'd go a military idea either first if not second, but with Japan's terrible economy (that gold mine is something like 60% of my income) I may grab one of the money-maker in the admin group Go to eu4 r/eu4. ShahanShah Second Lieutenant. ; gains a permanent claim on over province in the Japan region, not owned by Even with the bonus are galleys not great because they take so many sailors and force limit and now that loosing ships costs moral it is even worse. 350K subscribers in the eu4 community. Certainly not the easiest or strongest nation in Japan – but one with an idea set that is arguably better than the unified Japanese one. Doing an oda to japan run, I've successfully spawned colonialism in my capital. Form Japan after ending Pirate Republic perks: Switch from pirate mission tree to much better Japanese mission tree. Now you can create trade companies so long as they are outside your superregion, which for japan is just Japan, Korea and Manchuria. It is 1616 so i am a bit behind in admin. Economic is extremely useful if Oda get samurai, all daimyos that form Japan do. I would add exploration and expansion ideas to build an empire in the Pacific. The latter gives also some Monarch Points, so it is probably preferrable. Is there any point in colonizing much in the new world? The trade value is only going to flow to Europe. I’d say there are 3 builds: Take the daimyo with best ideas -> form japan but keep daimyo ideas Pick the shogun and diplo annex all daimyo as fast as possible ( if you understand the diplo Annex thing well with subjects you can form Japan as early as 1500 and become a world power and get the okey Japan ideas instead of shogun ideas) Shimazu has some great national ideas, which is why I picked it. I am licking to fulfill all (if possible) achievements Japan / Oda can get. This page was last edited on 4 March 2016, at 19:43. com/c/TheRedHawkYT?sub_confirmation=1Discord: https://discord. At a minimum you can divert all trade from Alaska, California, Mexico, Polynesia, New Zealand and the Philippines to Nippon. Like everything in EU4, it depends on your goals. Didn't want to fall behind in tech too much in the meantime. Second idea is probably going to be military, as you will have to beat Ming soon before they spiral out of Effects. What is the best strategy to form Japan proper? The only reason to play Oda is to keep its national ideas, which are better than Japan's for a conqueror. As far as national ideas are concerned, you would generally prefer switching to the Japanese ideas when you eventually form Japan. But to each their kind of game. 77 votes, 19 comments. Oda is quite better because it has core cost, but Shimazu makes the best army. I say that because you cannot afford the admin or diplo points at this moment for another. Title kinda says it all. Form Japan ASAP Perks: Empire Government Rank Better idea group More governing capacity (Pirate Republic has a -75% governing capacity so +400 Governing Capacity will help a lot. Should I stay with them once I form Japan or should I pick up Japan's national ideas instead? What are the best idea groups for a rather agressive type of Japan looking to blob up Asia, and maybe also colonize? As stated above, any tips and advice would be greatly appriciated! As Japan there isn’t really a way to beat Ming early on, so you were pretty unlucky with them taking exploration as their first idea group. With the release of the new "Japan" update, it seems as though every daimyo in Japan has been given a unique set of national ideas. Exploration is very usefull for japan So, in order: Defensive Exploration Economic Quality Admin Offensive Innovative Humanist. I have 44k army 5k cavalry 4 arty rest infantry and 8 samurai regiments. Get Exploration as your first, because colonies will help you out a ton. I'm behind on pretty much all tech (I've united japan and conquered manchu, year is around 1474) I'm unsure what first idea group to get though, here's the list of possibilities: Influence (diplo annexation and AE) Administrative (core cost and cheaper mercs) Religious (Deus Vult and missionary strength) Humanist (stop the rebellions) A military one (so I can kill my enemies In this video titled EU4 1. I've wanting to start with a challenge and I do like Japanese history so I decided to play a minor clan rather than going straight for playing Ashikaga, but it seems like there's not much you can do because of it yet I don't want to give up. Narf Sep 16 There are basically only 3 differrent options in Japan - Ashikaga to play as shogun, So to play as pirates, everyone else to play as daimyo. -Ideas (the other one): Exploration Religious Quantity Trade/Economic (trade is better) I want to colonize and fight (I kept the Oda ideas). So I've united Japan, and colonized up the Kamchatka peninsula, but Aleut is still too far away, something like 500 colonial range away, and that seems to be the closest colonizable location. If National Ideas. Explo is a good fake idea, one idea, recruit explorers, Pass the mandate reform for a colonist and delete explo. I wish the video had spent more time actually showing the Japan mission tree; the quick how-to for forming Japan quickly as a daimyo is cool, Late game Russia + japan's NIs are suited for an RP-ish game but they are a bit too over the place for me to recommend. I’ve formed Japan, kept Oda ideas and started expanding into the tribes in Manchuria. Good ideas as Japan? Question Exploration is a no brainer, There are many options with Japan, so it really depends how you want to play it. I have unified japan and am the shogun as oda by 1480. 37 Japan Guide - SAMURAI + ODA Ideas = UNSTOPPABLE Japan I make an EU4 Guide for Japan staring as Oda for Europa Universalis 4 1. I'm building up strength and Besides, Japan's national ideas (and historical flavor events) are built for being a closed nation that doesn't care about trade from the outside world. For missions of daimyos and the shogun see Japanese missions. Ended up taking religious for easier conversions in If you want to play tall as Japan, the Japanese Ideas actually aren't terrible for a chill colonial game, meaning you can start as any Daimyo (I recommend Hosokawa or Uesugi as easy mode starts). Similarly, Uesugi has a very good idea set and is the strongest nation in northern Japan So has a great navy and you can play as a pirate republic which is always fun. However, I realized that you lose your mission tree, which means that you will no longer be able to get several bonuses that last until the end of the game, among others "Regulated Social Hierarchy" which gives -10% Stab Cost and +10 Maximum Absolutism. First idea is Exploration though, in an attempt to get Colonialism Institution to really unbalance the Europeans. 338K subscribers in the eu4 community. To ensure this is the case it would be great if you could expand on the naval route for Japan players. txt, there is a line called change_japan_formable_color. Australia, Alaska, Mexico, and California. r/eu4. If you plan to take Japanese ideas, One of the great ironies of EU4 is that military idea groups make your armies weaker until late in the game. juclg jaqk kqvf bmxpj wumoru dmhwtho amwpf emzgm jhvfygp ondqq