Pathfinder kingmaker crit weapons Those are kukri (light), scimitar, estoc, rapier, elven curve blade (finessable), fauchard (reach), falchion. Sep 10, 2019 · If it's good-aligned it totally bypasses any amount of DR/good, which a lot of Demons and Devils have. 5/2h weapons are super good if your class can stick a second element on them nvm elder elemental effects that double as ascendant element, and scythes are OC's pet weapongroup despite the fact that the documented way to use a scythe in combat is to take it apart and make Nov 2, 2018 · Barbarians have the rage power (Lethal Accuracy) which upgrades crit modifier by 1. It's objectively one of the best weapon types in the game. On the minus side, Bane only works on the main hand, you have to have super high dexterity and strength because your attack (and twf feats) goes by dexterity whereas the damage is strength-based. Other good options include Falchion for better crit range, or a Reach martial weapon if you want to make a backliner out of her. However and for example, Lion Claw has special property ''This +3 falcata has a critical range of 18-20''. Such weapons are Rapiers, Estocs, Scimitars, Daggers, Kukris, Kamas etc. 5 As you can see, according to this math, you're paying 1 whole feat . Bardiches: Better crit range, also no feat needed, but they seem to be Since Keen/Improved Critical works by doubling crit range, this means that having a high base crit range ends up being the most important stat on a weapon, bar none. This is a valid point about the 18-20 base crit range. Disruption Undead are destroyed unless they make a DC14 Will save. Oct 25, 2018 · While druid in shape form your attack become natural: claws, bite, tongue. Most weapons have a natural Critical Threat Range of 20 (meaning the character must roll a natural 20 to threaten a Critical Hit), but many (typically bladed weapons) have a Critical Threat Range of 19-20 (meaning a natural Sep 27, 2022 · Because lethal, as I mentioned, stacks with the improved critical feat; keen does not. The effects do not stack. Jul 22, 2019 · Honestly their arcane weapons ability are enough alone to make most weapons devastating as you can add keen, brilliant, ghost touch, fire, ice etc to any weapon, so really what you want are finesse or agile weapons (or the feat), single hand, high crit threat weapons. This is how critical hits on most weapons. It doesn't result in an autohit though. If the reroll hits the targets AC, then a critical hit occurs dealing damage multiplied by the value listed on the weapon. For the best weapon categories, I think higher crit range weapons are best for most one handed builds. I know WOTR will have a wide amount of awesome weapons, and I was wondering if people in the know think that those exotic weapons are worth the feat to use them. This will stack with keen or improve critical falcata, making it a 15-20 range. Just be aware that crit ranges work but aren't properly displayed (you can have a Keen rapier that still says only the base 18-20/x2, but really it's 15-20/x2). Pathfinder: Kingmaker Wiki. Look for weapons that have 18-20 crit range and you'll be good. Some weapons have a critical threat The guy who recommended Greataxe due to Grave Singer has a point. 10 Duelist can stack attribute damage on crit, which can be further stacked with STR and CON damage on sneak attack from 10 Rogue or 10 Slayer (advanced talents), and a piercing weapon that applies stacking effect on crit such as Crippling Kiss (-2 to enemy AB, -2 to saves, -2 to skill checks), and Blinding Criticals. Special: You can gain Improved Critical multiple times. Main Page; On Crit: gain +1 ST, stacking, until the end of combat; Jun 18, 2019 · Mostly hypothetical unless you are running Crafting Mod or maybe a high level paladin, but generally what is the best combination of weapon enchantments to use? The main question I have is about the Elemental and Elemental Burst type enchantments (eg Flaming/Flaming Burst). How many other weapon properties are going to increase your average damage per hit by 40%? Composite Longbow is a weapon group in Pathfinder: Kingmaker. On Crit: cast Pillar of Hope (Ability) Crit range. Or another weapon which adds an extra hit on every 5th hit. In terms of critical threat range, the best 1H weapon for a DEX/INT Sword Saint is probably Grave Singer battleaxe. Oct 1, 2018 · The first character I made for P:K was a paladin, and knowing how important hitting things is, I gave that character both the exotic weapon mastery and the weapon focus for bastard swords, so I could sword and board. To determine if the attack was a critical hit. In addition, whenever the wielder of this handaxe lands a critical hit, the enemy is denied its Dexterity bonus to AC for 3 rounds. ). You are immune to critical hits and sneak attacks while in elemental form. Which makes this weapon even worse for Magus than other classes. I do agree it’s a little silly, since they don’t shy away from simply increasing some weapons’ critical ranges without using a houseruled trait (I know of a bow with a 19-20 crit range, and a falcata with an 18-20). X times out of 20, you roll a second time to confirm a critical, where x depends on the critical hit range on your weapon. Weapons usually crit on a 20 and double the damage (20x2). The use of each weapon in Pathfinder: Kingmaker will depend on the proficiency of the character used. made a playthrough with a dual wielding falcatas slayer and boi when he critted everything melted. Might be missing a couple busy those are the most common, and the itemization for all if those in this game is at least decent. weapon types with 18-20 critical range are the best, for critical/teamwork synergy. See full list on pathfinder-kingmaker. All 18-20 crit weapons are normally an x2 crit multiplier. That got me to wondering, what are the Earth Breaker is a weapon group in Pathfinder: Kingmaker. On Crit: cast Blinding Wrath (Ability) (5 ft radius; Improved Critical is a feat in Pathfinder: Kingmaker. So basically "Critical Hit Confirmation Roll increased by +4" means you have +4 to attack - but only for crits. 5x Str bonus on 2h, and 2x damage bonus from power attack instead of 1. If you crit 30% of the time (special axe with improved crit) that's average 160 damage. Recently found Crippling Kiss, an estoc that says: Whenever this +3 keen estoc confirms a critical hit on an enemy, they suffers a stacking -2 penalty on attack rolls, saving throws, and skill checks until Greataxe is a weapon group in Pathfinder: Kingmaker. 10. Generally The Fauchard is exotic, but crits on 18-20, so grabbing the improved crit feat with Fauchard let's it crit on 15-20. You can get the weapons through quest reward, enemy loots or purchase from NPCs. Usual stuff to enhance your attack rolls. If I don't want a high crit range reach is far more important then 19-20/3 . I didn't test any dual wielding. The Attack bonus is untyped. The spell now has 18-20 chance of Crit, meaning x2 spell damage. 5 Ruleset of Dungeons and Dragons. Damage die is largely irrelevant in this game. If anyone is interested in the python code, let me know. When using the weapon you selected, your threat range is doubled. All weapons attack at the same rate. +1 crit multiplier from Perfect Strike and another +1 crit multiplier from Weapon Well, to maximize odds you take improved critical and an 18-20 weapon. As a CRPG it prides itself on having a weapon for every class. Main Page; All Pages; On Crit: apply special debuff for 1d4 rounds Just theorycrafting - with the trickster improved critical hits even low crit weapons can get a very nice range (so even only 20 crit weapons can get to 15-20) As long as there is some way to auto confirm crit threats - it's possible to melt down impossible AC enemies too. Jul 30, 2019 · This attack uses the weapon’s critical range (20, 19–20, or 18–20 and modified by the keen weapon property or similar effects), but the spell effect only deals ×2 damage on a successful critical hit, while the weapon damage uses its own critical modifier. 2: Reach. Greataxe is a weapon group in Pathfinder: Kingmaker. Your movement speed is increased by 20 feet. There are plenty of powerful ones And yeah, there aren't any cool weapons in Act 1 in general. On Crit: apply special debuff on target for 1d3 rounds. Con is worst crit range. But the initial attack still needs to hit. played around a little in toy box weapon specialization does not work with Ray (tested with polar ray) weapon focus does and improved critical does weapon focus ray and touch don't stack as ray is for ranged touch attacks and touch is close touch attacks tested with snowball and polar ray, weapon focus ray affected both even though snowball is With Improved Critical or a Keen weapon, that crit range is 15-20 (or 25% o the time). Use a weapon with a wide crit range, get keen or improved critical feat (they don't stack), ideally look for weapons with innate bonus to crit range or multiplier - those are rare but very powerful weapons. Get true sight from a party member. Weapons include swords, wands, axes, firearms etc. Scythe is a weapon group in Pathfinder: Kingmaker. If your roll is in your threat range you need to confirm the critical with a modified hit roll against the enemy AC, this includes all your attack modifiers. - Weapon training (warrior/sohei). So, a general answer- NOT considering the in-game loot- would be- any melee weapon with a base crit range of 18-20. Best 2h I've seen so far. A weapon's critical hit range is also a factor. It just deals bonus damage to enemies that are almost dead. There's a couple of named scimitars with the Runic Mageblade property: +2 bonus when you have a touch spell charged. so i might actually stick with that and give her weapon focus and improved crit with that weapontype. a Reach cleric build. There's tons of decent special daggers so it's an easy upgrade path. Critical. If the resulting roll is in the threat range of the weapon (e. Then the other day I was reading on the boards how there weren't really any good bastard swords in the game or long swords for that matter. For example if you roll a 19 on an attack roll of a greatsword and the result is The largest base crit range I’ve seen on any weapon is 18-20. 6 ft. I think scimitar is actually the correct sword saint weapon, considering the crit range, availability of good unique weapons, and static damage. A combined crit team (built on dual wield, teamwork feats and improved crit, and in my case sneak attack) is great, but not everyone's cup of tea, so if you have no partners for her, ignore that. the numbers just won't be as large tho. Since it's a Light weapon, you can't wield it with 2 hands, so this weapon takes If you crit 10% of the time (regular axe with improved critical) that's average 120 damage. The Critical Threat Range of a weapon are the numbers which - if naturally rolled on a d20 - will threaten a Critical Hit. ] 18-20/x3 base becomes 15-20/x4 with Improved Critical + Mythic IC. I think Wrath is much better but it's still only so much the devs can actually add themselves. Per the NWN2 wiki: [The keen] effect does not stack with the Improved Critical feat. Peace-maker: Handaxe: Axes: Martial: 18-20(x3) 1d6 +5: This +5 evil outsider bane handaxe has its critical threat range increased to 18-20. Mar 13, 2021 · Same thing with d6 x4 weapons and d8 x3 weapons. Rapier, Dueling Sword, Falchion, Scimitar, Estoc, Elven Curve Blade, Fauchard and Kukri are all 18-20 crit ranges. Flail is a weapon group in Pathfinder: Kingmaker. Oct 29, 2020 · No, keen and improve critical don't stack together. 18-20 (x2) Range. 2WF took too many feats when I played with it. an 18-20/x2 crit range is superior to a x3 crit range, especially when you get as many attacks as a monk does. Weapons Damage/Crit distribution (with unique weapons) [| ] Dice Type 20 (x2) 20 (x3) Pathfinder: Kingmaker Wiki is a FANDOM Games Community. Check out the weapons in one of the wikis Also, you can get a 2nd bloodline Handaxes! Finesse weapon, two uniques (including one of the better endgame weapons, +5 outsider bane and a good crit proc) with an 18-20 / x3 crit range (that does stack with Improved Critical for 15-20 / x3), and you look much cooler than all those sword users. This let's you do the following: Perfect strike: max damage and +1x crit multiplier Swift action law domain = automatically roll 11 which is a crit. These are things like scimitars, Kukris, rapiers, and I believe estocs. I regret not choosing Falcata : Curious what people think of weapons in the game that provide an effect on critical hits, vs picking a weapon type that deals more damage. If this is your focus, then 2 weapon fighting will be better for you, going 2 weapon fighting with high crit range like Scimitar. Against a designated foe, the weapon's enhancement bonus is +2 better than its actual bonus. Small die, but one of the few Simple Weapons with a 19-20 crit. Those are all solvable problems. But don't worry too much it is not like kingmaker. Done. Pick up any keen weapon and its like you just threw away a feat. I really enjoy the reach weapons, because it allows Nok-nok interactions with Seize the Moment, Outflank, and Opportunist. When you score a critical hit on a foe, your target immediately becomes exhausted. 15-20 is actually really good, especially if you have many attacks and abilities that debuff on a critical. A base 18-20 Crit range with the Greataxe's native x3 multiplier results in high consistent damage. Monks get way more attacks then 4 due to flurry (and UnMonks get th I prefer fauchards on Amiri: barbs tend to be healing sponges and a reach weapon keeps her a little further from harm's way. longsword. Greetings everyone! I would like to build a DEX Sword Saint (yeah i already know STR is stronger, but i'm not playing on unfair so don't need to min-max, I want to use Spell Combat, and I just want to roleplay a nimble spellblade not enlarged in a ridiculous way, so please leave STR away from this topic, thanks!), but I'm still stuck on the Weapon Focus selection in the character creation. no idea if there will be an upgrade to it later, but a +2 with Combine that with Mythic Vital Strike: "Whenever you use Vital Strike, Improved Vital Strike, or Greater Vital Strike to multiply the dice you roll for damage, you also multiply your Strength bonus, your weapon's enhancement bonus, and other bonuses that would normally be multiplied on a critical hit by the same number. The exception is when you have extreme difficulty confirming crits or have bonus damage outside the normal range. It has an increased critical range without the actual critical range trait, so it doubles again with improved critical greataxe A lot Aug 4, 2023 · Curious to hear thought on whether folks prefer Glaives vs. A bane weapon excels against certain foes. I got my hands on the beginners box for Pathfinder 2e and I'm getting ready to run it with my players. Falchion has a 18-20 crit range. With finesse training or agile weapons and piranha attack, and weapon enhancement damage as well as any number of +damage buffs like bard song, crits can still add a quite a lot of damage, especially in the earlier levels when you don't have as many sneak attack dice. Also the great sword I got from Duluth after he went skitz on me is huge too. Easy, good, no feat required. That means the bonus would actually be a range of values between 4. Even if you spend your time polymorphed, it still is weaker because while you say as a dragon get 5x attacks (2x claws, 2x wings, and tail) they are considered different "weapons" so even if you say take weapon and critical feats for your claws you still have 3x attacks that don't get those feats unlike a full BAB weapon attacker. All 15-20 crit-range weapons have a ×2 modifier and all ×4 weapons have a straight 20 critical threat range (19-20 with Improved critical). With a scimitar and either picking up Improved Critical, or wielding a keen scimitar, or using your magus weapon enchantment power to make any weapon keen, that happens Reach weapons are good for reach builds Crit weapons are good for crit builds Damage weapons are good for damage builds. You make a second attack roll, called the confirmation roll. Yeah, unless you use the Weapon Focus Plus mod you can be really fucked in terms of weapon variety. However some weapons are simply better than others, this guide is here to show you some of the best weapons you can find in this game. Sure, if you only care about how much synergy a weapon has in the late-game with Outflank and Seize the Moment, then only use 2h weapons with 18-20x crit. Two hand fighters get a crapton of damage bonuses (+4 from weapon specilizations, +4 from weapon training, 2x str instead of 1. In Kingmaker, the best reach weapon is fauchard: 18-20/x2 critical threat range is great for proccing Outflank or other crit effects; and you get two pretty good ones from the exotic-weapons artisan. Here you'd probably have to invest in spell penetration to make it work similarly, additionally azata path has a very powerful ray ability unlocked on lvl1. Oct 8, 2018 · i ignored it and got her the cleave skills (auto cleave on kill etc. Earth Breaker is a weapon group in Pathfinder: Kingmaker. 5 str bonus if you have your off hand free. Proficiency Enh. Next are the double weapons. Dwarven Waraxe is a weapon group in Pathfinder: Kingmaker. I'd intended to build more around the Shout spells, and those were still useful, but it turns out 24-hour Moral Support, Unbreakable Bond, Believe in Yourself, and Greater Heroism with Zippy Magic for efficiency is just ludicrous when you can add Haste, Pounce, +5 Natural Armor, +10 attack, +4 damage, +4 on crit confirmation, +1 crit multiplier, fast healing 6, +6 Will saves, and Back when I played Kingmaker, I remember I took exotic weapon a time or two, like the fauchard, and didn’t regret it with certain builds. Main Page; On Crit: cast The Collapse (Ability) (15 ft radius; There's just not really a reason to use most of them unless they have some unique properties e. This weapon also has an 18-20 critical threat range. While the Longsword has 19-20 and thus isn't all that bad, it's still better overall to grab a scimitar or something to get 18-20. 5 bonus from power attack) that gets multiplied by the crit, and the 20th level makes the multiplier 5 instead of 4. Which feats and 'weapon' expertises work with them? Weapon finesse? Fencing grace? Others? For example if I want dex shape druid. you roll a 19 and are using an 18-20x2 weapon) and the attack hits the target (d20+AB>=AC) then the attack threatens a critical hit. Lethal trait well, it's about uniques. You get Improved critical. If you need specific details as to why everyone is recommending crit weapons is because specifically light weapons, with the exception of the elven curved blade and spiked chain (neither of which work for kensai) are low variable (d4-d6) weapons. Sickening Critical: BAB 11 Critical Focus 2 weapon fighting: Sword Saint gives you elemental buff so you can use Elemental Barrage mythic Ability. Due to how Spellstrike works, you almost always want a weapon with n 18-20 crit range to use the fact that your spells crit on the same range. The Trickster bonuses to crit range are applied before the regular Improved Critical feat so they end up Apr 22, 2020 · Given that Seize the Moment seems a desired end-game tool, would people say that crit build are generally preferable for melees? I am not a math guy, but given how quickly my 3 melees down stuff with Seize the Moment and all-crit weapons (except the main, who uses a greatsword), I don't see how other melee weapons can compete against stuff like falchion, elven curved blade, falcata, kukri, etc. 5 The average roll of 1d10 (Bastard Sword) is 5. Oct 10, 2020 · i would reccomend a falcata, it has 15x20 x3 crit chance for its best weapon which is available mid game. What they neglect to mention is that you can always turn spell combat off and 2-hand any non-light one handed weapon. " I wasn't using eastern weapons so the Nodachi would certainly fit in here somewhere above the Falchion as it has a very slightly higher average damage(5. Weapon Proficiency is a Feat in Pathfinder: Kingmaker. The Scimitar's base damage and 18-20 crit range makes it very good, ontop of later enhancement you can apply to it from the Sword Saint class (the keen enchantment doubles your crit range) you'd get a lot of crits assuming you hit. Explore. There are e. So, if I wanted to, hypothetically, make a Kukri Duel-Wielding Crit-Fishing Build, would going Human Fighter 1(For Weapon Focus, Two-Weapon Fighting and Piranha Strike) and then Knife Master Rogue X(at least 4, I guess, for Debilitating Injury) be a viable start? Oct 18, 2018 · I've been looking around the internet and stumbled across an argument against the Bastard Sword. Focus on getting a Keen weapon or improved critical. To me the best are shortswords. I was doing a light pick wielding Trickster Sword Saint for the fun of it, and the AC damage also gets multiplied on a crit, which gets up to x8 between Perfect Critical, Weapon Mastery, Improved Critical (Mythic), and Improved Improved Improved Critical Improved, Improved Critical (Mythic). Either way, I was wondering if you can only crit on either a nat 20 or exceeding the AC You are immune to critical hits and sneak attacks while in elemental form. Main Page; On Crit: cast copy of Fireball spell, fixed 6d6 Damage and There are NO weapons with both a 15-20 crit-range and a ×4 crit-mod. Also the increased threat range isn't shown in the character sheet, but if you look at your crits in the combat log it works. recently picked up a decent polearm with 6ft reach (glaive +2 with bonus fire damage or something) and that seems to work very nicely with those cleave skills. In NWN2, however, the stacking was removed. Those are, in my opinion, the new strongest damage weapons, since there are no 18-20 (x3) crit weapons as there were in kingmaker. I accounted for crit percentage, BAB, Str, damage range, crit range, and number of dice. Fauchards in Kingmaker. Handaxe of Rovagug - Skald song lethal stance works for thrown weapons: +5 (and crit multiplier from lethal accuracy)- If you have brown fur transmuter, you get +8 str and +8 dex (or from items). Mythic grater vital strike = 4x damage in one hit. Benefit: Whenever you use Vital Strike, Improved Vital Strike, or Greater Vital Strike to multiply the number of dice you roll for damage, you also multiply your Strength bonus, weapon's enhancement bonus and other bonuses that would normally be multiplied on a critical hit by the same number. Main Page; On Crit vs target with Shield equipped: apply -4 AC for 3 rounds; Longspear is a weapon group in Pathfinder: Kingmaker. [Also Outflank and Seize the Moment are proc-on-crit. You hit on 17+ with a 19-20 crit weapon. Oct 23, 2024 · +1d6 elemental damage, +1d10 on critical hit. A 19-20 weapon will easily expand to 17-20 crits, and a x3 weapon can likewise easily be pushed up to x4 for truly massive critical hits, but a 20/x2 weapon can, at best, be buffed up to 19-20/x3 which is going to lag behind other weapons if you have a critical-focused build. There are some niche cases where you might want less reach but, for 99. But recently, with Autoconfirm critical threats via belt or bless weapon from paladin party member. The same is for Arcane Enforcer and later Bloodhound, your point is? For non-Magus that would be just a +3 Weapon with 15-20 crit range. Freezing +2d6 cold damage; Furious He's been using Dragonbane, because it was the first +5 reach weapon I could find. All crits are also auto-confirmed so it's great for a rapier, scimitar, or any weapon with a high crit range like 18-20, especially if it's Keen (which would make the crit range 15-20 or 30%). Basically he gets free attacks when anyone hits and when anyone crits and when he crits anyone. On any build that single mindedly pursues one weapon, imp crit is a no brainer, unless you're pursuing a weapon with terrible crit, or your dream weapon happens to have keen. Even something like the Nunchaku has a unique niche of having a +1 Flaming Weapon at a time when even a +1 is a little rare. Just need them to fail that fort save Flail is a weapon group in Pathfinder: Kingmaker. This effect doesn't stack with any other effect that expands the threat range of a weapon. Become the critical hit god of destruction. Jinx is Jinx, Second Chance is melee Mythic Ranging Shot with an even faster ramp-up, elemental 1. Doubles the threat range of a weapon. fandom. Grave Singer (hand-axe, battle-axe, or great-axe) is one of the weapons tied for highest crit at 18-20(x3). g. Nov 13, 2018 · The mentioned other weapons are not bad, but crit often only on a 20. Each time you take the feat, it applies to a new type of weapon. Additional issues is x4 damage weapons waste their damage spikes on overkill. Over 1000 hits, you do 100 crits threats, and you confirm 20% (17+) of them -> 20/1000 = 2% crit chance. Swashbuckler gets improved critical for free at level 5, for example, so can crit all over the place early on. You then reroll to hit again to confirm the critical hit. ] This includes scimitars, rapiers, and estocs. I found the differences between the similar weapons to be very small. Mar 4, 2019 · There is an absolute BEAST of a greataxe in the lich's treasure chest. Warhammer is a weapon group in Pathfinder: Kingmaker. etc. If the weapon has a x3 critical multiplier, the damage is +2d10. By the time we had to retire, I think every damage roll had a base of +35, and she was able to explode dragons in one shot when she crit. If you give a barbarian with this power a naturally x4 weapon (like Scythe) and some buffs, it shouldn't be too hard to crit for 300-350. So you should be able to use that 1 exotic weapon, but none of the others. Apr 20, 2020 · There are two stages to a critical hit: You make your normal attack roll. Largely in relation to their availability. Sword Saint magus's best use case), especially estocs as there's Blinding Light (blind on crit and a bigger crit multi than the base estoc) that you can get either from a kingdom event during acts 5-6 or from the act 7 final vendor Oct 6, 2018 · The first roll with unmodified d20 against your weapons threat range. 1 Less crit dice than a heavy pick but +1 crit range. I've been using the +4 scythe of +4 to critical hit confirmation rolls for a while now. Bardiches vs. Anyway the four weapon types you listed are worth it on crit-fishing builds (e. Due to crazy bonus stacking, the difference between a 1d6 weapon and a 2d6 weapon ends up something like 6 damage, and that's assuming the greatsword character is UMDing Lead Blades. This. With Slayer you get extra feats anyway, so blowing 2 for fauchard isn't terrible. weapons with 1 extra attack per round if you have confirmed a crit. Pathfinder is a tabletop RPG based off of the 3. You get the magical one (Claw of jistka) basically at the beginning of the game. You crit on 17-20. Generally it’s just giving you an extra crit ran Jan 23, 2024 · I'm lv8 now on my hedwirg run, he is pretty fun to play actually, i always enjoyed warriors for their customability, soon i'll also get the special shield feats to boost his dmg, he it really a good mix out of offense and defense but he currently he sometimes has problems with DR enemies because he has many attacks but all are low dmg, unless they crit, on lv 9 i can choose another weapon For example, combining improved critical with a keen weapon will triple — not quadruple — the threat range. Rolling a 20 is always a hit. It's a very, very good weapon for Trickster provided someone in the party can cast Greater Magic Weapon. But of the x4 crit weapons, this is still the best -- you just pay in +1 enhancement bonus. So if you have the improved critical feat for a weapon already, keen won't help. Glaives: The +2 Flaming Glaive can get you through most of the game from Act 2 on. From what I thought I read, you should naturally be proficient in the weapon of choice, similar to racial prof expanding weapon choices. To add some additional information about crit hits. Quarterstaff is a weapon group in Pathfinder: Kingmaker. Longswords, longbows and glaives are all super common. Freeze: A water elemental deals 1d8 cold damage in addition to damage dealt on a successful hit in melee. It also deals an extra 2d6 points of damage against such foes. That said, Inquisitors get proficiency in their deity's favored weapon. This benefit doesn't stack with any other effects that expand the threat range of a weapon. As a reference you can take a look at this Octavia build from kingmaker - it's focused around arcane trickster with ray spells, I did try it in kingmaker and it can really be devastating. Melee. The majority of Falchions are Keen as well. The capstone Incorruptible Petal is amazing. For weapon, pretty open. You regain pan Greatsword is a weapon group in Pathfinder: Kingmaker. Some weapons have a bigger crit area. Feb 17, 2013 · Falcate does not even come on my radar. Your movement speed is reduced by 10 feet. Considering this is a 2h nuking build, and the spellstrike attack benefits from the weapon's crit range. Choose one type of weapon. However, a few weapons have an even better critical range or damage (18-20x2, 20x4). If you are rolling 4 attacks in a round then with improved critical/keen and an 18-20 crit weapon you should be getting one crit a round (15-20 range). Use one handed weapon with high crit chance, either Rapier or Scimitar. Living Bane is bugged and works against Undead and Construct making it practically Keen trait is a weapon trait in Pathfinder: Kingmaker. If it hits, its a critical hit. It does allow you to make full use of the "Effect on Crit" Feats. edit: Elven Curve Blade is a weapon group in Pathfinder: Kingmaker. And even for Magus - you have to spend +2 enchantment power which you can spend on Ghost Blade and elemental damage for other weapons. 9% of cases, an extra 5 foot reach just means that you're more likely to be able to attack Tongi: No direct comparison. Kingmaker had the same issues. If the weapon has a x4 critical multiplier, the damage is +3d10. Most weapon types have multiple high level weapons to choose from and you can have 2 party members use the same in most cases. Destructive +1 critical modifier. Fauchards have a 18-20/x2 crit range like falchions and there's a nice mid-to-late-game fauchard with Destructive property (+1 crit multiplier) which stacks with Deadly Accuracy. Burn: A fire elemental deals 1d8 fire damage in addition to damage dealt on a successful hit in melee. All I'm trying to say as that they are far from necessary. On Non-Critical Hit: deal 2d6 Acid Damage; Sold by Xarra. Oct 9, 2018 · Keen is working, but it doesn't stack with improved critical. Bane trait is a weapon trait in Pathfinder: Kingmaker. Now, what you can actually do with that varies. If you're using Butterfly Sting then that doesn't really matter. So you are sacrificing upfront damage for the possibility to get the crit range real high with the improved critical line. [Slashing Grace will work with non-Finesseable 1H melee weapons e. 5-5% and the difference is slight enough to not matter. That was actually what I did playing a Slayer when I played Kingmaker. Peacemaker (Handaxe) is one of the other weapons that has its crit range increased to 18-20(x3) and denies the enemy their dex for 3 rounds after every crit. Reply reply When you roll a 20 on the dice roll to hit your target you have a critical hit chance. This feat has no effect on exhausted creatures. Main Page; +2 sacred Damage for Secondary Slot Weapon On Crit: gain +4 This is why I mentioned Rowdy sneak dice progression, because it plays to Vital Strike strengths. All this said, the absolute highest Vital Strike damage comes from going Legend and stacking flat damage bonuses, mythic vital strike, 3d6 weapon damage, and critical strike multiplier. If you're not getting pounce via primalist, Vital attack is solid with 2H and crit weapon/feats. It does stack with weapon master's Ki Critical however. The Composite trait allows this weapon to add a positive Strength modifier to its damage. That one is from Inevitable excess, and honestly, it's not that great. A subreddit for all things involving Pathfinder CRPG series made by Owlcat Games. It's all dependant on the character, class, style, weapon availability, etc. On Crit: cast Rumble (Ability) (30 feet radius Beginner here and I'm having a hard time figuring out how critical hits work, especially when it comes to the weapon critical range. you can wield it as a 2hander and get the 1. The wide reach scythe is pretty hilarious, but it loses it's value when you can tell your mages to clear the chaff with ascendant element fire bolstered controlled fireballs. Fauchard is a weapon group in Pathfinder: Kingmaker. A +2 Frost Scythe can be found reasonably early by visiting Varnhold. I also remember a few hammers and axes here and there. Falchion is a weapon group in Pathfinder: Kingmaker. Admittedly, I've been playing Pathfinder: Kingmaker, and I'm sure that game is either based on 1e or just has a bunch of balance changes for a video game. +1 crit dice more than rapier but not finesse-able. "Speed" is not an aspect of Pathfinder weapons. If you care about anything else, such as reach, good uniques, weapon training from a book, and synergy with cleave or versus groups in general, then consider the Glaive or Scythe. It states that a Longsword is the better option because Exotic Weapon Proficiency: Bastard Sword is too "expensive" for the damage increase. Sep 16, 2022 · Swords, daggers, and axes are just the tip of the iceberg when it comes to the weapon variety offered in Pathfinder Kingmaker. Special: You can only apply the effects of one critical feat to a given critical hit unless you possess the Critical Mastery feat. com May 17, 2020 · Weapons in Pathfinder: Kingmaker are covered on this page. Both are +5 but the axe is better. View Mobile Site In Kingmaker you can get a crit on a 15-20 by using the crit raising feats and weapons with a wider crit margin. That being said, every weapon that can get 15-20 for crits is consider a good weapon (which can be improved further if going with Trickster path to 11-20). Seriously. Some weapons have increased critical hit range (like 19-20x2) or critical damage multiplier (20x3). Reach is always nice to have. Because most martial classes focus on attack of opportunity feats, you will most likely want a bigger range for crits on your weapon. So going for more attacks will be more beneficial for you. Also, with twf, you still get your bite/trip combo. Only reason to use longspears is it's a simple weapon so it saves a feat on e. Ie 2h Exotic vs 2h exotic. For mine I am using scimitar. There are also plenty weapons that have nice crit effects. Greatswords are very cool. The Burst types cost double the enhancement, so would it not be preferable to run 2 different elements of non-burst I find that Kingmaker is pretty good about giving varied weapon support, given how weird and niche some of these weapons get. The average roll of 1d8 (Longsword) is 4. -- Falcata: A powerful pnp weapon with few useful examples in Kingmaker. Also share transmutation frightful aspect stacks with powerful change reduce person, so +6 dex/str each (at lvl 20). Go with Trickster mythic for the Improved Improved Critical, and eventually you can pretty much guarantee nonstop crits on things. Over 1000 hits, you do 200 crits threats, and you still confirm 20% of them -> 40/1000 = 4% crit chance. It's Act 1. Game also provides few outstanding daggers - shiny dagger (blind w/o save on crit), retrievers claw (x3 crit), hasty eradicator (+2 attacks per round Two-weapon: works better when you have bonus damage from buffs, weapon abilities, or sneak attack; when you need to apply an effect on hit or crit Rogues and slayers are great TWFers because of sneak attack and debilitating strike. You dont take it for raw weapon damage, you take it for its crit range. For the regular version see Longbow. Most of those require an exotic weapon proficiency. Best weapons are the ones with 18-20 crit rate like scimitars, rapiers, fauchards, falchions etc. The Damage bonus is 2d6 Force. Magus has a number of proc-on-crit effects which favors using 1H weapons with 18-20 crit range. Unfortunately we don't have a list of available weapons yet, so can't say which spec is the Scimitar is a weapon group in Pathfinder: Kingmaker. This makes it harder to hit with them (because you're targetting AC instead of Touch AC) but if the weapon attack crits, the spell crits too which normally only happens on 20. 1 is consumed when casting the spell Changestaff. (except the aforementioned greataxe) Duelist blade as i mentioned before (if they fix the feat) would be your defensive option. Improved Critical doubles that to 15-20, and then Improved Improved Critical + Improved Improved Improved Critical increase that by 1 each, which would result in 13-20 total. Daggers are good, if generic. Other than the stuff others already mention, scimitar is a weapon kind that come with lower damage but a 18-20crit range by default. That being said, a one-handed weapon for a Paladin is most iconically going to be a Longsword, flail, or mace. Spellstrike touch spells like Shocking grasp via your sword. In the 3rd act you can quickly get Crest of the Fallen Knight artifact that will make your both weapons do 3d6 unholy damage on each hit for 10min and The Blitz Cut which is good as the off hand weapon since it's hard to give buffs for offhands to ignore DR/. On Crit: Makes a hit with your second weapon Sold by Wilcer Garms As far as I'm aware the best weapons tend to be the weapons with the best crit ranges (18-20 onwards) and also have strong late game options (lets be honest here finnean is kinda chad so early game availability isn't too important concerning act 1 and a good chunk of act 2) Weapons by themselves don't have dex based Attack and damage, you need some form of Weapon Finesse and Fencing/Slashing Grace or Finesse Training. Seize the moment parties are fantastic. One handed 1d6 piercing weapon with 19-20 range and x3 crit. Improved Critical, Weapon Focus, etc. I've heard a lot about blood red cleaver (greatsword) but I'm unable to find references where to find it. I've found mythic power attack a nice bump for 2H. It is nice when you have a source of auto crits. When building a critfisher, the bastardsword is better suited for it. My understanding was that a character with a 19-20 (2x) weapon could crit when rolling either a 19 or a 20 then confirming. Exhausting Critical and Blinding Critical are really good. Falcata breaks the combat math by being a 19+ x3 weapon. g Fauchard being the only reach weapon with an 18-20 crit range, ECB being a finnessable two handed weapon, Falcata for the 19-20\x3, Estoc if you want an 18-20 weapon for a DEX build without stealing all the Rapiers from Camellia, etc. Unlike a Fighter however she doesn't get much benefit from speccing in a specific weapon though, so maybe keep options open. In the past, thanks to its high crit range, the Falchion has been basically universally considered as the most optimal two-handed weapon. If you have a 12-20 crit range but 12 isn't enough to hit the target, you don't get an autocrit sadly. Rolling a 1 on the attack roll is always a miss. 5 vs 5) with the same crit range. On the plus side, you get a 1d8 with 19-20 critical hit weapons in each hand. You roll again vs the AC. If I want a crit weapon its for crit feats where 18-20 is a must. Ah here it is: "Chosen Weapon: A sword saint is proficient in simple weapons and a single martial or exotic weapon of his choice. wcllkkl evd eitwjz mlfj uiev uhbgixt xefbjb jps jqlp lnjp